GURPS POWER-UPS 4 ENHANCEMENTS PDF
GURPS Power-Ups 4: Enhancements incorporates every new general enhancement published for GURPS as of fall Your support of the author’s rights is. An e23 Sourcebook for GURPSSTEVE JACKSON GAMESStock # Version March Written by JASON PK LEVINEIllustrated by. Enhance Your Game! Enhancements are useful tools, providing unlimited ways to modify advantages. GURPS Power-Ups 4: Enhancements adds to the.
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Your ability demands no attention after the power-pus Concentrate or Ready maneuver to activate it. Enhancekents the attack hits, everyonewithin 5 dice of fragmentationdamage yards is attacked with effec-tive skill 15, modified by range penal-ties from the point of impact. Cinematic missiles dont crash on amiss.
Enhancements, Caution value explained,17; creating meta, 4; declining, 17;GM oversight, 4; meta examples, ;modifying unarmed attacks, ;modifying no-cost traits, ;modifying weapons, ; new attack,; new Cosmic, ; new general,; symbol meaning, 12; table, But it can only besustained for a short time, so you haveto get the job done quickly.
GURPS Dungeon Fantasy Power-Ups
For Burning Attack only, itspossible to break this rule, butdoing so requires GM permis-sion and a special applicationof Cosmic pp. Either Guided or Homing.
On a failure,he may continue to roll once per second again, as a free action with no penalty or cost, until successful in blessing that subject. It powe-ups still reduced by 1 forevery 5 points of basic damage, however, as thats part of howcorrosion damage works, not a Cosmic effect.
Roll 1d at the beginningof each of the victims turns. That is, to borrow a turn of phrase, this chapter gives a man a bunch of really cool fish, but when all those fish are gone, it doesn’t really feel like he is any better at fishing. Forthis reason, even in a campaign where the GM allows playersto build their own powers freely, the Cosmic enhancementalways requires GM approval on a case-by-case basis.
You may also use abil-ities like Power Blow p. They work even in good weatheror indoors! Instantaneous acceleration Cosmic level ,9.
Your ability only affects others while theyre touching you. Your attack damages weapons it parries or that parry it. Mind Reading normally has a cumulative -2 penaltylasting one hour level 1 for those who resist, while a criticalfailure reading a subject makes him immune for one day level3. The only downside is that you dont control your abilityafter activation.
GURPS 4e – Power Ups 4 – Enhancements.pdf
Those intended for ranged attacks: Area Effect, Cone, Explo-sion, Jet, and anything with such a modifier as a prerequisite e. Things do get more complex when an attack has ST-Based and one ormore enhancements that affect the attacks ability to damage things or theeffects of its damage: Its likea massive upsurge of energy.
The subjects mass and weight but nothis volume or size is drastically increased. This works exactly like, and is cumulative with,a power Talent see Powers for details. The attack does full damage ifit hits.
Innate Attack advantage, changingdamage, 18; new enhancements, ;Storms, 6. On a carrier attack, all forms of Cosmic raise the cost ofFollow-Up on the follow-up attack. Fortunately for the GM, these power-ups come with guidelines for acquiring and using them.
GURPS Power-Ups 4: Enhancements (PDF Version) | RPG Item Version | RPGGeek
Bnon-CosmicSerendipity, or similar tricks to interfere with or mitigate theuse of your ability. With GM permis-sion, this can be generalized to other traits. Channel a supernatural ability into whatever emhancements you pick up. Find thrust damage for the highest ST you can use forunarmed combat.
Deities and other powers above or below often grant specialabilities to their most dedicated followers, and the capability toinstill courage or greatness on their allies just by their presenceis a common gift. Vurps a point of lost HT is amajor repair see Repairs, p.
Success meansthat person is blessed; note the margin of success. Imbuements — Your weapon doesn’t need to be magic when YOU are.